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- #Battlezone 2 forgotten enemies install#
- #Battlezone 2 forgotten enemies manual#
- #Battlezone 2 forgotten enemies full#
#Battlezone 2 forgotten enemies install#
This will make an easy access to your addon folder from the install directory. Go to your Documents\My Games\Battlezone Combat Commander folder, make a folder called "addon" if it isn't already present, right click it and select "Pick Link Source", then go to your new BZCC sym link folder and "Drop As", then "Symbolic Link".
Go to your BZCC Folder in Steam, copy the "bzone.cfg" and paste it in your new symlinked BZCC folder.Ĭopy the "steam_appid.txt" file and paste it into the new symlinked BZCC folder.Ĭreate a shortcut to the battlezone2.exe in the new symlinked BZCC folder, and test run it to make sure it's working. Then go to the folder you made, and right click and select "Drop As", then "Symbolic Link". Go back to the BZCC Folder in Steam, select all the loose files (except bzone.cfg), and select "Pick Link Source". Then go to the folder you made and right click inside it and select "Drop As" then "Symbolic Link" Go to your BZCC folder in Steam, (Steam\steamapps\common\BZ2R) and select all the folders, right click and select "Pick Link Source". (preferably not under Program Files) You can name it whatever you want, it'll be like an old school BZ2 install of BZCC. Make a new folder on the same HDD you have BZCC installed on.
#Battlezone 2 forgotten enemies manual#
It’s an excellent, timeless game and I think that it more than holds up now.Forgotten Enemies: Remastered Manual Installation Instructions:ĭownload and Install LinkShell Extention:
#Battlezone 2 forgotten enemies full#
But within moments of playing it I was drawn in by it the cross-genre mix of strategy, base-building, and full on vehicle combat.
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Hand on heart, until we started looking at remastering the game I had never played the original. That said, the game is very PC-centric with its expansive set of keyboard and mouse controls, but with some redesign I’m sure that could be addressed.ĭo you think this will appeal to people not familiar with the original and why? Perhaps if enough of the fans lobby us for it, that will influence our decision. We have it in our thoughts, but there are no plans currently. We’ve also added Steam Workshop support, which is a great addition for creative community members, as well as cross-platform multiplayer and achievements. We’ve concentrated our efforts on improving the visuals with the new renderer and shading, post processing effects, and art assets, as well as fixing issues that the original Battlezone 2 shipped with, along with other tweaks. No! The fans wouldn’t have accepted it, but that’s not to say we couldn’t look at other opportunities in the future. Were there ever any plans to do something radically different like Rebellion did with Battlezone VR? Yes, there and missions and mid-mission objectives, but the approach you take is up to you. You can play Battlezone: Combat Commander using many different strategies and playing styles and the game never really forces you down a particular route.
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When it was released it was different to any other games out there, and even today the mix of RTS and FPS makes this really quite unique. What is it about the game that has made it such a lasting hit with fans? Combat Commander is such a strong name and describes the game perfectly. It was originally released as Battlezone 2: Combat Commander, but under the Rebellion umbrella and with the release of Battlezone on VR and Battlezone 98 Redux we’ve seen Battlezone grow into a brand. We’d learned a lot from working Battlezone 98 Redux so armed with that knowledge and the demand, taking on Battlezone 2 seemed both very doable and to make an awful lot of sense. Most importantly, though, we were being approached by the diehard fans for it. Big Boat’s vision for the remake matched ours. What made you decide to bring back Battlezone 2 as Battlezone: Combat Commander?Īfter releasing Battlezone 98 Redux the dev team at Big Boat Interactive were already in place, and we had tracked down the project source code.
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